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These are the IF pieces that I like a lot and think everybody should play. My tastes run somewhat to new-school games (that is, with relatively low puzzle difficulty, a literary focus, avoidance of certain tropes), so if you prefer traditional puzzly games with low-def PCs this is probably not the most helpful list for you. Far from comprehensive: some games aren't here because I haven't played or completed them, or drawn a little picture yet.
This page, or some version of it, has been up since... at any rate, before there was IFDB or its predecessor IF Ratings. It's just a touch Web 1.0 now (and barely competent to boot), but I'm still fond of it. The icons are all basically fanart, but some of them have been adopted around the time that cover-art became more standard on ifWiki and IFDB. (Metamorphoses, Best of Three and A Day for Fresh Sushi are the ones that come to mind. If you are an author and want to gank these, have at it.)
| Not suitable for new players, usually due to hard puzzles or reliance on in-genre references. | ![]() | Of strong theoretical interest. | ![]() | Recommended for new players. |
![]() | ![]() ![]() | Savoir Faire
by Emily Short. In all likelihood my favourite IF piece. Structurally
it's an old-skool puzzler, though almost all the puzzles are strikingly
innovative. It's also beautifully written, evocative and large.
Beautiful. IFWiki IFDB |
![]() | Lock & Key
by Adam Cadre. This is only IF by default: it's a sort of tower-defence
game from before that genre existed, mostly rendered in prose. It's
also very funny, devilishly difficult and deeply satisfying to complete.
Schlock-fantasy, with all the trimmings; a lovingly ornamented
puzzle-box rather than a great story. IFWiki IFDB | |
![]() | Fallacy of Dawn by Robb Sherwin. Blade Runner meets Red Dwarf
in order to eat pizza and talk about videogames. Sherwin's writing is
distinctive and consistently funny, although his implementation is buggy
in parts. Earns extra points for thoroughly appropriate graphics use. IFWiki IFDB |
![]() | ![]() ![]() | Photopia
by Adam Cadre. Emotionally powerful -- many people cite this as the
first IF that made them cry -- though much-criticised for its heavily
linear structure and arguable lack of interactivity; ironic given its
opening lines. A landmark work, however. IFWiki IFDB | |
![]() | ![]() | Metamorphoses by Emily Short. The most overtly Neoplatonic of Short's games; a shameless puzzlefest in an idiom of Renaissance occult. IFWiki IFDB |
![]() | ![]() | Galatea by Emily Short. A showcase of NPC conversation; a bristling phalanx of multiple endings; a joy to play. Galatea set the bar for conversation in IF; sadly, since its publication few writers, other than Short herself, have surpassed it. IFWiki IFDB |
![]() | Anchorhead
by Michael Gentry. Lovecraftian horror; a superb example of how
wandering about solving puzzles for hours and hours needn't be
detrimental to atmosphere and plot. The climax is an inevitable
disappointment, but only because it does such a superb job of steadily
building the tension. IFWiki IFDB |
![]() | Bronze by Emily Short. A retelling of Beauty and the Beast with vague structural similarities to Savoir-Faire, but considerably shorter and somewhat easier. IFWiki IFDB | ||
![]() | ![]() ![]() | Spider and Web
by Andrew Plotkin. Dark; high-tech espionage on a Cold War-like
backdrop. Insanely difficult, with a marvellous narrative structure. IFWiki IFDB |
![]() | ![]() ![]() | Shrapnel by Adam Cadre. Short, chaotic and with a whole lot of visceral impact. IFWiki IFDB |
![]() | City of Secrets
by Emily Short. Massive, NPC-heavy, richly detailed, thematically rich.
Sprawling, which may or may not be an advantage; high-quality writing
throughout, however. Disclaimer: I was a betatester on this. IFWiki IFDB |
![]() | The Moonlit Tower
by Yoon Ha Lee. A beautifully delicate piece, if somewhat directionless
and vague; the agglomeration of Far Eastern mythologies is ever so
slightly grating, and the puzzles get a little abtruse at times, but
overall I love this. IFWiki IFDB | ||
![]() | ![]() | Lost Pig
by Admiral Jota. Apparently unambitious and unassuming, but implemented
with exceptional craft and thoroughness. Charming, fun, light. Disclaimer: I was a betatester on this. IFWiki IFDB | ![]() | ![]() ![]() | Bad Machine
by Dan Shiovitz. An impressive feat of implementation if nothing else;
demands a radically different style of approach from the player.
Macabre, complex, and difficult. IFWiki IFDB |
![]() | Best of Three
by Emily Short. Conversation-heavy, more mundane and down-to-earth and
in some ways more personal than the rest of Short's stuff. A lot of fun
to explore. IFWiki IFDB |
![]() | ![]() ![]() | Varicella
by Adam Cadre. Machiavellian intrigue set against Italian city-states
with modern fittings. Dark and funny, the two things Adam does best. IFWiki IFDB | |
![]() | Slouching Towards Bedlam
by Daniel Ravipinto and Star Foster. Dark steampunk-with-cabbala stuff.
A little slow to get off the ground, but otherwise excellent. IFWiki IFDB |
![]() | Vespers
by Jason Devlin. Medieval: plague, snow, wolves, starvation, sin, fire,
and God turning his face away. If you can take the bleakness and the
headgames, this is a joy to play. IFWiki IFDB | ||
![]() | ![]() | Violet
by Jeremy Freese. The puzzles are run-of-the-mill, the NPC gimmick is
kind of a cop-out and the ending is a horrible misstep. Nonetheless,
this is a masterful, charming piece of writing with a strong grasp of
the basic reward-the-player dynamic. IFWiki IFDB |
![]() | ![]() | Ad Verbum by Nick Montfort. An illustration of IF's relationship to riddles (a theme Montfort expounded on in his book Twisty Little Passages), and a mixed success; the alliterative rooms are the high point. IFWiki IFDB |
![]() | ![]() ![]() | Hoist Sail for the Heliopause and Home by Andrew Plotkin. Short and friendly science-fantasy, managing a sense of epic tall-tale. IFWiki IFDB |
![]() | ![]() ![]() | Alabaster,
ed. Emily Short, contributors John Cater, Rob Dubbin, Eric Eve,
Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante,
Adam Thornton, Ziv Wities. Dark fairytale, deep conversation; the most
successful experiment to date in large-collaboration IF. Disclaimer: I was a betatester on this. IFWiki IFDB |
![]() | Kaged by Ian Finley. Orwellian dystopia, anyone? IFWiki IFDB |
![]() | Nevermore
by Nate Cull. An appropriately melodramatic interpretation of Poe;
heavily dark and metaphysical, and with lots of drug abuse. Some of the
alchemy is a little excessive, though. IFWiki IFDB | ||
![]() | Voices
by Aris Katsaris. A dialogue-driven interpretation of the Joan of Arc
story; perhaps a little constrictive, but adds some interesting angles
and does a good job of raising questions. An excellent example of IF
dealing with religion in ways that work. IFWiki IFDB |
![]() | ![]() | 1893: A World's Fair Mystery
by Peter Nepstad. Huge, professional and sprawling, this is basically a
simple puzzlefest writ exceptionally large, and the setting is really
the star. Character, prose and (to an extent) plot take a back seat. Disclaimer: I received a free copy of this game in exchange for reviewing it on IF-Review. IFWiki IFDB | |
![]() | ![]() | Edifice
by Lucian Smith. A clever evolutionary fable, with a much-vaunted
language puzzle. I liked the first section the most, and thought the
last section uninspiring, but overall it's a worthy piece. IFWiki IFDB |
![]() | Worlds Apart by Suzanne Britton. Big, very polished and well-written, if a little bit too New-Agey in flavour for my tastes. IFWiki IFDB | |
![]() | First Things First by J. Robinson Wheeler. A sizeable and highly engaging (if somewhat oldskoolish) time-travel puzzlefest. IFWiki IFDB |
![]() | ![]() ![]() | Rameses
by Stephen Bond. Linear and with limited interactivity. Deeply angsty.
Nonetheless quite powerful; the counterfactual in many discussions about
agency in IF. IFWiki IFDB | |
![]() | ![]() | The Tale of the Kissing Bandit by J. Robinson Wheeler. Linear and somewhat sparsely implemented, but very funny indeed. IFWiki IFDB |
![]() | ![]() ![]() | Textfire Golf
by Adam Cadre. Hilarious. A golf simulation, but the emphasis is on
social climbing; winning the game may not be your goal. I have no
interest whatsoever in golf, but became addicted to this. IFWiki IFDB |
![]() | ![]() | Shade
by Andrew Plotkin. Banal on the surface; beneath that, surreal and
troubling. Four days a week I think it's not a very good game, but it
comes up in discussion a great deal. IFWiki IFDB |
![]() | Babel
by Ian Finley. Very clichéd - amnesiac protagonist, a structure built
around triggering flashbacks by touching objects, hubristic science
leads to catastrophe - but powerful nonetheless, and is often the
touchstone when people are talking about those standard forms. IFWiki IFDB | |
![]() | ![]() ![]() | Rematch by Andrew Pontious. A brilliant and intricate exploration of the one-turn game. Difficult, but rewarding; one extended puzzle. IFWiki IFDB |
![]() | Kissing the Buddha's Feet
by Leon Lin. This starts out on a fairly basic dumb-student-house
premise, but develops a sense of chaos very pleasantly. Simple puzzles,
and nothing very deep, but amusing and responsive. IFWiki IFDB | |
![]() | Necrotic Drift
by Robb Sherwin. A lot more polished than Fallacy of Dawn, and with
more of an attempt to grapple with Real-Life Issues through genre, but
ultimately not as great a game. Geekery abounds. IFWiki IFDB |
![]() | ![]() | Christminster
by Gareth Rees. One of the paradigmatic Middle Period games, it's often
unfair and awkward but is a great game underneath. Extra points for
Oxbridge setting. IFWiki IFDB | |
![]() | ![]() | The Cabal
by Stephen Bond. Utterly mystifying if you're not familiar with certain
ancient jokes about rec.[arts/games].int-fiction trolls; thoroughly
amusing if you are. IFWiki IFDB |
| Firebird by Bonnie Montgomery. Wacky retelling of Russian folk story; bursting with good bits. IFWiki IFDB | |
![]() | ![]() | An Act of Murder
by Christopher Huang. Murder mystery with a randomly determined killer:
ambitious and not entirely successful, but probably the best example of
the genre in IF. Disclaimer: I was a betatester on this. IFWiki IFDB | ![]() | Time Bastard by Matt Fendalaheen. It's only a transcript of a non-existent game, but it'd be one hell of a game if it had ever been implemented. Psychopathic gross-out injokes with Cthulhu on the side? Lovely. IF Archive | |
![]() | Shadows on the Mirror
by Chrysoula Tzavelas. Conversation-driven; moody and atmospheric,
although I feel it becomes a little overblown towards the end. IFWiki IFDB |
![]() | ![]() ![]() | Gun Mute
by C.E.J. Pacian. An arcade shoot-em-up in IF format; works
surprisingly well. Postapocalyptic Western, but less dull than Stephen
King. IFWiki IFDB | |
![]() | Varkana
by Maryam Gousheh-Forgeot. Pleasant, girly light fantasy. Rich
development of setting, although the game ends just as the plot starts
to kick in. IFWiki IFDB |
![]() | ![]() ![]() | Walker & Silhouette by C.E.J. Pacian. Steampunk detective stuff; as with Gun Mute,
there's an over-the-top action-comic feel with gorgeous, iconic leads.
Experiments with a single-word parser, after the model of Blue Lacuna. IFWiki IFDB | |
![]() | Everybody Dies
by Jim Munroe. Short, well-observed, strongly written; the central
mechanic doesn't have enough room to really shine, but there's excellent
realist prose and clever use of illustrations. IFWiki IFDB |
![]() | Floatpoint by Emily Short. Sci-fi about diplomacy with strange cultures; strong setting, though interaction is perhaps a little tough. Disclaimer: I was a betatester on this. IFWiki IFDB | ||
![]() | ![]() ![]() | Deadline Enchanter by Alan DeNiro. Sparse, surreal, gesture-worldbuilding game that plays with the idea of game as an artefact of its own setting. IFWiki IFDB |
![]() | ![]() ![]() | Blue Lacuna by Aaron Reed. Vast and deeply implemented, with a staggeringly good intro sequence. IFWiki IFDB |
| If you like your games brief and unpolished you could look at the best of SpeedIF. | Or if you have entirely lost your mind you could play my IF games. |