| Contents | Basics | Confusions | Advanced | Appendix A: Getting a Client | Appendix B: Glossary | Appendix C: Index |
To just get an idea of what ifMUD is like, you can log in as the guest character. Guest characters are more restricted in terms of what you can do on the MUD than a normal character, but they will help you get used to how to move around and talk on a MUD.
The character name you should use to log in as a guest character is 'guest' and the password is also 'guest'. Then press connect to enter the MUD, and you're in!
If the java client doesn't work for you, there's a less pretty web client you can use to access the MUD.
Here you should type connect guest guest (yes, type "guest" twice) at the prompt, and you'll be in!
If you want to spend much time on the MUD, you really need to get an account of your own. Not only will it let people recognise you, it'll give you access to a lot of conversations that the Guests can't see.
| How do I get an account? Registering an account is easy - go to the registration page, enter a name and an email address and your password will be emailed to you. No other information is required, and it's free. At the java webclient screen, use your account name as the character name, and put in your password (if you're using the non-java webclient, type connect accountname password instead) and you'll be in. |
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Once you have an account, you'll probably want to tailor it to yourself a little. This isn't necessary to enjoy the MUD, but it'll give everybody else a better idea of who you are. If it really seems too much hassle for you, go ahead and skip it until you get more used to the MUD.
First of all, setting a gender. Most people like to know to whom they're communicating but, more importantly, many objects on the ifMUD respond with messages appropriate to your sex, assuming you've set it.
If you haven't set your sex, then the ifMUD will refer to you as 'it'. To set your sex, use one of the two following commands:
or
@set me = female
(Male and female are examples of flags, which get used a lot to define user preferences in ifMUD. To clear a flag that you've set, use a "!" in front of the flag name. E.g. @set me = !male)
Next, your appearance. By default, if people look at you on the MUD, they'll be told that they "see nothing special." You can change that with this command:
Finally, you might want to tell us your real name, or at least the name you use elsewhere in the IF community or the internet in general. By default, your real name is set to the same as your login name. To change it, execute this command:
A MUD client is a program for connecting you to MUDs. Getting one is not essential, but it will speed up your connection and do lots of other things to make your life easier. When you're sick of the webclient, go to this page for advice on finding and setting up a client.
Yay! I've connected. What do I do now?
@set me = male
If you set yourself both male and female, then the ifMUD will declare you to be hermaphroditic. Or you can just remain neuter. The choice is yours.@describe me = You see a short, friendly-looking man in his mid-thirties. He's wearing blue jeans and a tattered grey sweatshirt.
It doesn't need to go into a lot of detail or even match all that closely what you look like in real life. However, a lot of people find that a quick blurb, perhaps two or three sentences long, helps them form a better mental image of whom they're talking to. (You can look at other people as you would in an IF game, by the command x foobar.)
@field me=rname:your name
The webclient's very slow to show what I type and what other people are saying. Can I make it faster somehow? People keep talking about mud clients.Basic MUD Stuff

| When you enter a room (or log on), you will see (as in the picture above) the room's description, followed by a list of objects in the room, which is followed by "Visible Exits". Exits from rooms typically take the form of "east, north, west", and so on. You can just type the direction's name ("east", for example) to go in that direction. Most of the time, the creator of that exit has also made an abbreviation possible ("e" for "east", for example). If you're going to spend a lot of time exploring on the MUD, you should be warned that an awful lot of innocent-looking exits (particularly ones inside people's homes) will drop you into the lounge. To get back to where you were, you'll most likely have to hike back the long way.
While you're exploring, you'll probably have more fun if you use the examine command, shortened to x. Much like in an IF game, pretty much everything on the MUD has a description. Most are just for flavour, but some of them may be useful.
Just to make your life a little easier, DavidW has created some very useful maps of the MUD, starting here. |
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| How do I talk to people? To talk, type say before your statement: say Hello everyone.This will be seen by everyone in the same room as you. (Remember that you don't need to add a second double-quote at the end.) You can also direct speech to people, by typing two periods followed by a name: ..inky Hello, inky.Everybody in the same room will see this message, and that it's directed to inky. |
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w maga = What did you mean by that?maga will see: Guest1 whispers, "What did you mean by that?"Everyone else will see nothing at all. There is an alternate version of this command: .maga What did you mean by that?which does the same thing. The only catch is that it's easy to accidentally type two periods/full-stops and end up saying something out loud. |
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| Is there any way for me to 'pose' or indicate my actions? This is done using the emote command. For example: emote hits himself on the head.will display, for everyone in the room: foobar hits himself on the head.Since this is a very common thing to do, there is also an abbreviation for it, using the colon (:) character. E.g. :looks around the room in shock.will display:
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Most of the conversation on the MUD takes place on channels. Channels let people who are interested in a particular subject talk about it without annoying all the people who aren't interested; often several different conversations will be taking place at the same time on channels.
Joining Channels
Before you can use a channel, you need to join it. You'll need a registered account to do this; Guest accounts can't use channels. Here's the command:
Talking on Channels
If you are on a channel, you will see all conversation on that channel, no matter which room you are in. (You can be on many channels at once.) Each on-channel statement will be prefixed with the channel's name in square brackets, like so:
Here's an example of conversation across multiple channels; maga's commands are in bold, and conversation on channels has been coloured to make them easier to distinguish. (A good client will let you do this in normal conversation).
Which channels should I join?
The ifMUD has thousands of channels; however, most of them never get used. Don't feel you have to join every channel you might possibly be interested in at once. Here's a few guides to joining channels:
We can't join a category, so let's have a closer look at one of the individual categories:
(As a side-note, you don't need to type out the whole category when talking on a channel; every channel has to have a unique name, regardless of where it's categorised. You can speak on #if/games/Galatea just by typing #galatea in front of what you want to say.)
@joinchannel #newbie
which you can abbreviate to @joinc #newbie.[newbie] maga says, "so this is the channel for newbies"
To talk on a channel, you type #channelname in front of what you want to say:
[newbie] maga says, "it is not entirely clear what I am doing here"
[newbie] Storme says, "seeking the gift of eternal youth?"#newbie so this channel is for newbies
Typing out the name of the channel gets old fast, so you can just use a semicolon to talk on the last channel you used:
; it is not entirely clear what I am doing here
You can also type an abbreviation of the channel name, such as #newb, but be careful - if you abbreviate too much you might get the wrong channel. Typing #new might make you talk on the #news channel, if you were on it. #newbie (man, it's too early in the morning to fabricate interesting multi-channel conversations)
(Normally, of course, you'd only switch across channels for separate conversations.)
[newbie] maga says, "(man, it's too early in the morning to fabricate interesting multi-channel conversations)"
[tests] Storme says, "why yes, maga, let's chat across channels"
#tests what a sterling idea Storme
[tests] maga says, "what a sterling idea Storme"
"the lounge is also fun to talk in!
You exclaim, "the lounge is also fun to talk in!"
Storme says, "yes you are correct it is"
[newbie] Storme says, "I do not know if it is more fun or less fun than channels"
[newbie] Storme says, "the mud is such a whirlwind of gaiety today!"
; it is certainly a great way to annoy everyone
[tests] maga says, "it is certainly a great way to annoy everyone"
[tests] Storme says, "it is making an interestingly stripy pattern in my channel colouring"
[tests] Jon says, "I do enjoy annoying everyone."
Finally, just a bit further down the page, we've listed some common reasons why people join the MUD, and some advice on which channels would be appropriate.

@listc if

| What if the conversation on a channel goes off-topic? If nobody objects, keep on going. If somebody says something like this, either in the lounge or a channel: [newbie] Gunther says, "take it to #tads"it's a suggestion for a channel that would be more appropriate. Take it. Soon enough you'll get a feel for the sorts of topics people would prefer to see on channels. |
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I have a specific reason for joining the MUD. How do I...
Although we'd really rather you stayed, type in:
There's a lot more you can do with channels, and many more ways to improve your mudding experience, but this should cover the important stuff for now. First, you should get used to applying the stuff on this page. In doing so you're likely to encounter things which don't seem to make sense; to clear up some of the more common ones, you should move on to the Confusions page.
This FAQ was assembled by Storme Winfield (Storme) and Sam Kabo Ashwell (maga), with help from Jacqueline Lott (Jacqueline), with useful suggestions from various MUDders, notably Peter Berman (mcp). Based in part upon ifMUD Frequently Asked Questions 2.1.3, by Mark J. Musante (markm), with additions by Adam Cadre (Adam) and Admiral Jota (Jota).
Well, I had a great time, but I have to leave now. How do I log off from ifMUD?quit
And you're gone. See you next time! Contents Basics Confusions Advanced Appendix A: Getting a Client Appendix B: Glossary Appendix C: Index